Blog

5 Considerations Surrounding Mobile App Development: iOS vs. Android

February 28, 2013

Do we understand the challenges that many have when it comes to deciding which platform you should be developing your app on, iOS or Android? There is never a simple answer. Additionally, considerations surrounding user interface design and user experience should also be made. Here are 5 (of many) considerations that you can look at…

Google Glass and the Shattering Effects on Technology

February 25, 2013

This is the first of two posts. First, we cover the positive aspects of Google Glass. Next, the negatives. Even though smartphones and mini-computers continue to enrich nearly every aspect of our lives, it seems their days of basking in the sunlight could very well be joined with the arrival of the Google Glass Project….

Blog Post. Agreements & Documents Icon Set Preview

Agreements & Documents Icon Set Preview

October 31, 2012

Here is a sneak preview of a new icon set we are designing currently. The set will includes about 9 icons and be most probably available for free download in November.

Adobe FireWorks Resources

October 9, 2012

We mostly use FireWorks for UI design and believe that it’s the best tool on the job. Despite obvious Adobe indecisiveness on what to do with it and the absence of any serious updates or bug fixes FireWorks is still the most powerful and useful app when it comes to web/GUI design. Here is a…

Enhancing Reality With First Person User Interface Design

May 21, 2012

Software companies have tried to use real world metaphors in their design, (i.e. the desktop) in an attempt to bridge the interface design and user understanding. While many applications do mimic reality somewhat, truly enhancing design leads to: Helping the user to be more productive Discovering newer ways to communicate Better managing increased data So…

4 Ways To Create Better User Experience

May 15, 2012

One of the four factors of user experience (UX) is content. It is the visual culmination of all the thinking, testing, coding, planning, and designing that goes into a site. Users can decide in a matter of seconds if all of your painstaking effort is worth it which makes engaging them all more important. Here…

10 Tips For Designing A Usable Interface

May 12, 2012

Designing a usable interface is about the skills of the designer as well as how they are able to teach the user how to interact with the site. Here are ten tips we have used to design user interfaces: Know your target audience – This is the first question to ask and answer before any…

Should Simplicity Be The Objective Of UX Design?

May 8, 2012

No one goes into UX design saying, “Let’s make this as complex as possible.” When it comes to design and usability, simplicity is beauty while complexity is corruption. But what constitutes simplicity? Just because something has less does that make it simpler or more desirable? Not necessarily. For one thing, simplicity can be seen as…

Adaptive Design: What It Isn’t And What It Can Be

April 27, 2012

Adaptive design has sometimes been (mis)understood by designers to mean adding some features to a website or application that will allow users to customize the interface to suit their needs. However, in order for the concept of inclusive adaptive design to really work, we need to understand more about what it isn’t. What adaptive design…

5 Lessons That Super Mario Bros. Teaches Designers About Inclusive Design

April 11, 2012

One aspect of making any design great is making it inclusive. Inclusive Design embraces the notion that one doesn’t size fits all and it doesn’t have to; there’s plenty of room for everyone at the table. But the question is, how do we design the table? Over the years, the technology available has grown by…